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Video Games: Crucial Front in the War of IdeasBy Aaron Mannes
Today's New York Sun has an op-ed I co-authored with my boss, University of Maryland Institute for Advanced Computer Studies director, V.S. Subrahmanian on incorporating video games into the war of ideas against Islamist extremism. Gaming: Tactical Advantage BY AARON MANNES AND VENKATRAMANAN SUBRAHMANIAN When Hezbollah released the second version of its video game "Special Force" in August, it demonstrated, yet again, how quickly terrorist groups have taken advantage of technology in order to propagate their worldview. While America dominates the fastgrowing multi-billion dollar video game industry, there has not yet been an effort to develop video games that counter Islamist extremism. "Special Force 2" updates the 2002 video game with scenarios based on last summer's war between Israel and Hezbollah: players kidnap Israeli soldiers, fire missiles at an Israeli gunboat, and launch Katyusha rockets into Israel. When the game was released a Hezbollah press official, Sheikh Ali Dahir, described it as a recruiting tool stating, "The Lebanese child has the right to know what happened in the south so as to imitate the jihadist action and the act of liberating the land." Read the entire article here.
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